EMPACT
Usurper
Hunter's Legacy: Echoes of the Past
Unannounced Unity Co-op game
Please, Don't Touch Anything: House Broken
Unannounced Unreal Engine 4 VR Game
Arashi: Castles of Sin - Final Cut
Please, Don't Touch Anything
Unreal Engine 4 Prototype & Pitch
Horizon Worlds: World Hop
Hony Tawk's Film Maker
( Top 1% Creativity )
Night Fight: Capture the Flag
FedUp
( Top 4% Humor )
Stormlight Manor
( Top 19% Theme )
Crapshot Saloon
( Top 6% Creativity )
VRn't
( Top 1% Humor )
RIT Class Projects
Originally from Smithtown, Long Island, I went to the other side of New York state to attend Rochester Institute of Technology in 2016 with the dream of becoming a game developer.
In May of 2020 I graduated Magna Cum Laude with a B.S. in Game Design and Development and a minor in Computer Science.
After graduating, I got a job at Netsmart as a Software Engineer.
About a year later, I left after getting a job in the games industry at ForwardXP and moved down to Dallas, Texas.
There I worked for two years on a variety of game projects including entries in the beloved Please, Don't Touch Anything franchise.
After that, I worked at The Devhouse Agency on a now cancelled FPS/VR narrative open world hunting game.
Most recently, now back in New York, I worked remotely for Kaijon LLC/HTX Labs for over a year on their Unreal Engine 5 VR training simulator, EMPACT, for the U.S. Air Force.
My side project, Usurper, released on Steam and has sold 10,000+ copies. It was just in a Humble Bundle that raised $18,355 for charity.
Currently looking for work as a Gameplay Engineer, Game Designer, or Software Engineer.
I'm a creatively driven individual who loves collaborating with people of all disciplines to make incredible games.
I have professional experience designing and programming games in Unreal and Unity.
Always asks, why settle for good when it can be great?
Outside of work, I enjoy art, film, video games, ice skating, and D&D.