While developing these mini-games, I was involved in the rapid prototyping of about 10 other mini-games that were all shelved at different levels of completion for a variety of different reasons.
These four are the ones that pulled through. Working on these games involved a tremendous amount of collaboration with other engineers, designers, and artists.
All of the games were extensively playtested and iterated on from internal and client feedback. The games were designed to be played by 2-4 people ranging from VR veterans to brand new VR users.
We were extremely limited by the tools and available space we had. We had to make adjustments to compensate for framerate and other issues.
After the gameplay loops were established, I worked very closely with the artists to ensure that their work was possible and implemented correctly with the limitations we had.
(Video breakdown of my work on the project)
Malware Mayhem
Use your hammers to bash the bugs before they can infect your computer with malware! -I contributed to the design of the game and helped playtest/balance it.
Brush Rush
Use your paint gun to paint squares and fill lines in this frantic competition! -I came up with the initial idea, prototyped it, worked on game design and programming, and playtested/balanced it.
Ocean Cleanup
Steer your robot sub to collect the trash being dumped by the boats above in order to clean up the ocean! -I worked on game design and programming, designed the instructions diagram, and helped playtest/balance it.
Robo Arms
Use your giant mech arms to beat back an invading force and defend your base! -I came up with the initial idea, prototyped it, worked on game design and programming, designed the instructions diagram, and playtested/balanced it.