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While developing these mini-games, I was involved in the rapid prototyping of about 10 other mini-games that were all shelved at different levels of completion for a variety of different reasons.
These four are the ones that pulled through. Working on these games involved a tremendous amount of collaboration with other engineers, designers, and artists.
All of the games were extensively playtested and iterated on from internal and client feedback. The games were designed to be played by 2-4 people ranging from VR veterans to brand new VR users.
We were extremely limited by the tools and available space we had. We had to make adjustments to compensate for framerate and other issues.
After the gameplay loops were established, I worked very closely with the artists to ensure that their work was possible and implemented correctly with the limitations we had.