EMPACT

HTX Labs' VR Training Simulations for Quest 3S, Quest 3, VIVE Focus 3, PC, Mobile

A VR, PC, and mobile immersive training simulator made at HTX Labs in Unreal Engine 4/5. I scripted interactive training sequences in UE Blueprints. I worked on several procedures that have been fully released to the client, the U.S. Air Force. Sometimes implemented procedures from scratch and sometimes ported legacy procedures from EMPACT II (UE4) to EMPACT III (UE5). Interactions needed to be replicated properly for lesson recording and playback. Regularly debugged and participated in code reviews. Designed and got approval on pre-production docs for gameplay mechanics and interactive designs from stakeholders and subject matter experts. Communicated with artists for mesh and animation adjustments. Wrote technical documentation for procedures to improve QA efficiency. This was a full time contract position that got extended 7 times.
(Overview)

(Example 1)

(Example 2)

(Example 3)