Bioshockish

An environment I made in Unreal Engine 4 using free assets. The purpose of the project was to make an enviroment with too many polygons so that it ran poorly then to fix it as best as possible without removing any assets. I improved the performance by implementing shifting LODs and asset loading. I made a skyrail system between floating islands and collectable crystals using Blueprints.

Google Drive download link

bioshockish2
To collect cyrstals walk up close & press F
bioshockish
Look here when riding 1st skyrail to see tree explosion trigger
bioshockish3
Go in here on the 2nd island to spawn skyrail to 3rd island